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Selecting

Shack CAD selects from the exact solid: whole bodies, or the individual faces, edges and vertices of a body. The selection filter above the viewport decides what a click picks.

Selection filter​

ModeWhat a click picksShortcut
AutoA vertex or edge when the pointer is close to one, otherwise the face under it. ⇧-click adds whole bodies.⌥⌘4
BodyWhole bodies only. ⇧-click adds to the selection.⌥⌘5
FaceFaces, flat or curved. ⇧-click adds or removes faces of the same body.⌥⌘6
EdgeEdges. ⇧-click adds or removes edges of the same body.⌥⌘7
VertexVertices. ⇧-click adds or removes vertices of the same body.⌥⌘8

The same modes are in the Select menu. Changing mode keeps your selection unless the new mode could not have made it.

In Auto and Body mode, ⇧-click is reserved for selecting a second body, which is what a boolean needs. To build up several faces or edges, switch to Face or Edge mode first.

What you get when you select​

A selected face, edge or vertex is named in the status bar with its measurement, and a bar over the viewport offers the actions that follow from it:

  • a face offers Shell, and a flat face also offers Sketch on face;
  • a curved face can be selected and measured, but cannot host a sketch; the bar explains why;
  • an edge offers Fillet, Chamfer and Boundary loop.

Colour is never the only cue: the status bar and the bar over the viewport always name what is selected.

Boundary loops​

In Auto or Edge mode, double-click an edge to select the whole closed boundary it belongs to, such as the rim of a hole. You can also press Boundary loop in the bar, or choose Select ▸ Select Boundary Loop (⌥⌘L). The loop's length is shown.

When a selection goes stale​

A face or edge selection belongs to a particular version of a body's shape. If an edit rebuilds the body so that the element no longer exists in the same form, Shack CAD refuses to guess which new element you meant. Select it again.